

The puzzles are a good mix of actual puzzles, like trying to find the right items to give someone based on clues and figuring out how to open doors and make bridges appear by moving lights around, and “I need to do this thing, so I better go back and get XYZ thing that I saw five minutes ago that I couldn’t pick up until now.” The latter leads to quite a bit of backtracking at times, which can be pretty tedious, but the game does a good job of balancing it out with more creative puzzles to keep you from getting bored. Mini games come in many forms, from collecting bottle caps to trying to eat popcorn without touching your girlfriend’s hand, and are usually pretty quick and not too difficult. While A Space for the Unbound has a heavy focus on narrative and involves a lot of decision making and clicking, its main gameplay loop comes from puzzles and mini games. What will he find out about what lies beneath the surface of his once normal town? And will he find it before something happens to Raya? They create a bucket list together and go about crossing off each item, but it seems Atma’s dreams are getting stranger and his powers given by the Magic Red Book are growing stronger. And then he wakes up in a classroom, at his desk, with a girl named Raya talking to him and claiming to be his girlfriend. Once he does, he continues to help Nirmala until finally it’s time to meet at the river and he finds that the girl has fallen in.
